Returns engine task associated with the task idĬreates and updates task data and automatically calls BIS_fnc_setTaskLocal. Returns variable under which task is stored in the game (based on task id) Special getter functions that are used by the task framework Return all tasks that given unit has (in any state) Returns true if task exists (was created and not deleted) Returns task title, description and marker texts Returns true if task is "SUCCEEDED", "FAILED" or "CANCELED" Removes task from given target, if no one has the task, task is removed from the frameworkįunctions for retrieving information about tasks Sets task title, description and marker texts The whole task framework consists of multiple functions that can be split into several categories according to their functionality and purpose:įunctions for creating and updating tasks their data It’s main goal is to provide solid interface for creating, updating and managing tasks in both environments and fully automatize synchronization in MP environment. ![]() Task framework is a complex scripted system for handling tasks in both singleplayer and multiplayer environment.
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